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Description: Snatch & match rolling balls in time. (OpenGL)
Download:       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 21Mb
Version: 1.0.0
Date: 13 Mar 19
Author: Remigiusz Dybka
Submitter: cavemann
Requirements: OpenGL games run best with hardware acceleration.
Category: game/misc
License: GPL
Distribute: yes
FileID: 1813
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 71  (Current version)
71  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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Zaz ain't Z***

Zaz is a game where the player has to get rid of incoming balls by arranging
them in triplets. The idea of the game is loosely based on games like Luxor,
Zuma and Puzzle Bobble. The twists that make Zaz stand out from other games
of this type are that the balls have to be picked from the path (instead of
being randomly assigned for the player) and that the player's "vehicle" is
also attached to a path which is different from level to level.

But one thing makes this game stand out most from it's predecessors - it's
free as in freedom ! You are free to download it, free to play it, free to
modify, love and hate it.

There are 2 gameplay modes: 

Sequential - Where the player starts at the chosen level and plays until all
lives are lost.  In this mode, you can unlock new levels If you beat the
reference time for a level, you get 50 pts for every second Every 20000 pts
gives you a new life If played all the way through (starting from the first
level), an extra 5000 pts for every remaining life will be awarded.

Survival - Lets you play a single level with increasing speed and number of
different balls.  Some bonuses (like reverse and bomb) are excluded A new
ball colour is added every two minutes   

There are currently 2 level sets: 

Professional - including all the levels and pretty demanding gameplay.

Easy - a subset of levels with modifications such as:  More bonuses Bigger
balls. Slower movement. Some levels use kids mode (laser always on, bombs
and reverses can occur more than once)   


Laser - helps with aiming. Lasts for 23 seconds.
Pause - stops the feed for current ball path for 10 seconds.
SlowDown - slows down current path by 50% for 20 seconds.
Reverse - pulls back 20 balls (excluded in survival mode).
Bomb - explodes 7 balls in front and behind (not in survival mode).

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