The AROS Archives(anonymous IP:,343) 


   o Audio (94)
   o Datatype (15)
   o Demo (46)
   o Development (243)
   o Document (61)
   o Driver (19)
   o Emulation (60)
   o Game (519)
   o Graphics (220)
   o Library (22)
   o Network (60)
   o Office (21)
   o Utility (245)
   o Video (18)

Total files: 1643

Full index file
Recent index file

Part of aros exec
 Readme for:  Game » Roleplaying » csbwin.i386-aros.lha


Description: Engine to Play Dungeon Master/Chaos Strikes Back
Download: csbwin.i386-aros.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 1Mb
Version: 1.0
Date: 26 Sep 16
Author: Paul Stevens
Submitter: David Douglas
Email: fasterthanasnail/googlemail com
Requirements: AROS i386
Category: game/roleplaying
License: Freeware
Distribute: yes
FileID: 1538
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 86  (Current version)
86  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 
Description by Paul R. Stevens: This program is a very exact translation of the
original Atari ST program, "Chaos Strikes Back". This game, and its predecessor,
"Dungeon Master" were remarkable games. They fit on a single floppy disk (before
'high density' was invented) and could be played very nicely on a machine with
only 512K bytes of memory. The monsters, setting, and puzzles made it one of the
best games of its type. Ever. Games like "Eye of the Beholder" attempted to
duplicate the effort but came up short, in my opinion.

I played CSB on the Atari 520ST until it died. Then I was out of luck. I wanted
to know how the game worked internally. I wanted to play the game to its
conclusion. But I had no computer on which I could do these things.

Finally, after many years, I got my hands on the binary executable for the game.
I wrote a disassembler to turn it into human-readable op-codes and proceeded to
translate it to C++ using the Microsoft Version 6.0 C++ compiler. Eight hours a
day for six months. About 120,000 lines of pseudo-assembly language. Crazy thing
to do. But it works.

The game and the source code are free to do with as you please.

Paul also developed a dungeon editor to enable the use of the advanced features
he added to the game engine: CSBuild for PC v2.51.

The game recording feature was used for competitions aiming to finish Dungeon
Master and Chaos Strikes Back in the shortest amount of time: Chaos Strikes Back
for Windows Competitions.

Copyright © 2005 - 2024 The AROS Archives All Rights Reserved