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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] GLFW 3.4 AROS[x86] ------------------ I have ported GLFW 2.6 , GLFW 2.7 and than i had to port glfw 3.4 to compile raylib5, Glfw 2.6/2.7 has joystick support but only 2 buttons, todays games needs more than 2 buttons and mostly usb joypads, I have added basic joypad support atm for glfw 3.4 but i will rework on this and add usbjoypad support soon.. Installing on aros ------------------ Copy lib/ to your development lib/ folder.. Include to your development include/ Tests/ folder ------------- gcc -o gamma gamma.c -lglfw3 -lgl -lpthread -ldll -I../deps //to compile gamma.c yourself Examples -------- gcc -o boing boing.c -lglfw3 -lgl -lpthread -ldll -I../deps //to compile amiga boing demo gcc -o gears gears.c -lglfw3 -lgl -lpthread -ldll -I../deps //to compile gears example gcc -o splitview splitview.c -lglfw3 -lgl -lpthread -ldll -I../deps //to compile splitview example gcc -o wave wave.c -lglfw3 -lgl -lpthread -ldll -I../deps // to compile wave example You can use keyboard for events... Due to filesize i compiled and archived few examples but you can download the sourcecode at https://www.glfw.org, and compile other examples.. Note ---- Joypad/joystick disabled for better support.. Some of the examples may crash due to shaders or missing functionality since our opengl is 1.4 and if coded for opengl 3.xx. Any problems than AROS port email me at serk118()gmail.com or get in touch at www.arosworld.org.. enjoy coding.. what is GLFW.. ------------------------------------------------------------------------------- GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On Linux both Wayland and X11 are supported. GLFW is licensed under the [zlib/libpng license](https://www.glfw.org/license.html). You can [download](https://www.glfw.org/download.html) the latest stable release as source or Windows binaries. Each release starting with 3.0 also has a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with source and binary archives. The [documentation](https://www.glfw.org/docs/latest/) is available online and is included in all source and binary archives. See the [release notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and deprecations in the latest release. For more details see the [version history](https://www.glfw.org/changelog.html). The `master` branch is the stable integration branch and _should_ always compile and run on all supported platforms, although details of newly added features may change until they have been included in a release. New features and many bug fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until they are stable enough to merge. If you are new to GLFW, you may find the [tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If you have used GLFW 2 in the past, there is a [transition guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW 3 API. GLFW exists because of the contributions of [many people](CONTRIBUTORS.md) around the world, whether by reporting bugs, providing community support, adding features, reviewing or testing code, debugging, proofreading docs, suggesting features or fixing bugs. ## Compiling GLFW GLFW is written primarily in C99, with parts of macOS support being written in Objective-C. GLFW itself requires only the headers and libraries for your OS and window system. It does not need any additional headers for context creation APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan) to enable support for them. GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC and Clang. It will likely compile in other environments as well, but this is not regularly tested. There are [pre-compiled binaries](https://www.glfw.org/download.html) available for all supported compilers on Windows and macOS. See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for more information about how to compile GLFW yourself. |
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