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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] Apricots-0.2.6 Overview Apricots is a game I've been writing in my spare time. Despite the name, it has nothing to do with apricots. It's a game where you fly a little plane around the screen and shoot things and drop bombs on enemy targets, and it's meant to be quick and fun. History The original version of the game dates back to around 1991. The very first version of the game was written on an Amiga, using the AMOS language, and the game was called 'Planegame'. This was a very simple affair with simplistic landscapes, no guns or shrapnel, and very limited computer AI. It was also dreadfully slow. The AMOS compiler improved things somewhat at a later date. A couple of years later I obtained the BLITZ language for the Amiga, and ported 'Planegame' carefully over to that, resulting in a huge speedup. Impressed by the capabilites of BLITZ, in 1995 I proceeded to rewrite the game entirely from scratch, even using completely new graphics and sound. The result was 'Planegame2', which, for various reasons also got dubbed 'Apricots'. This new version of the game added anti-aircraft guns, shrapnel, trees, towers, water, better airbases and a huge improvement on graphics, sound, and intelligent computer AI. Slightly later, in 1996, the Draks were added as a bit of amusement. The result was a highly playable game, which I distributed to a few of my friends. A few years later and I now use a PC, which can run Linux. Having learnt C++ by this time, at the beginning of 2002 I felt ready enough to port 'Apricots' cross platform from BLITZ on the Amiga to C++ on a Linux PC. What you see here is work in progress on that port. The game has been tweaked slightly while being ported over, so is not identical to the Amiga version. Authors Project Leader: Mark Snellgrove (Original concept and game coding) Co-author: Mark Harman (First Windows port and SDL conversion) Additional contributor: Judebert (Configuration file) Status The game is still under development. Apricots-0.2.6 is a beta release using the SDL library. Despite this, it is highly playable. Please mail apricots()fishies.org.uk any bug reports, upgrades or comments. C++ Compilers Apricots is known to successfully build under the following OS/Compiler configurations Linux - gcc (reported by Mark Snellgrove) OpenBSD - gcc (reported by Johan Luff) Windows - Borland (reported by Mark Harman) Windows - Visual C++ 6.0 (reported by Mark Snellgrove) Windows/Cygwin - gcc (reported by Judebert) It may build successfuly on other platforms, but this has not been tested. Let me know! Requirements SDL > 1.2.0, download from www.libsdl.org OpenAL, download from www.openal.org [optional] Compilation options -DAP_PATH="datadir" Set directory where apricots looks for its data files. Defaults to current directory if unset. -DAP_AUDIO_OPENAL Turns on audio, using OpenAL. Off by default. Instructions CONTROLS PLAYER 1 PLAYER 2 ----------------------------------------------------------- ROTATE LEFT CURSOR LEFT Z ROTATE RIGHT CURSOR RIGHT C ACCELERATE / STEALTH CURSOR UP S DROP BOMB CURSOR DOWN X FIRE SHOT RETURN LEFT CTRL Gameplay is fairly common sense to work out. Stay alive, and shooting enemy targets gains you points, whereas being shot down or shooting the wrong things lose you points. You have infinite planes, and are competing against the other computer planes (or other player!). First to a certain score wins once they land at base. Simple! Play Options At present there is no option screen. Options can be changed by editing the configuration file apricots.cfg (on UNIX systems this will probably require root access, user configuration files will be added soon in a future release). The number and type of planes can be varied, along with the airbases, as can 1/2 player game be chosen. The number of anti aircraft guns and scenery can be selected. Draks can be turned on or off, and a different condition for winning the game can be chosen. License Apricots falls under the GPL. Please read the file COPYING included in this distrubution. The sourcecode of apricots-0.2.6 will either be included in the distrubution, or can otherwise be downloaded from the apricots webpage (see below) Webpage For updates, bugfixes, binaries, sourcecode and more info please visit the apricots webpage at http://www.fishies.org.uk/apricots.html http://www.sourcefiles.org/Games/Action/Other/apricots-0.2.6.tar.gz.shtml |
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