The AROS Archives(anonymous IP: 3.145.47.193,352) 
 HomeRecentStatsSearchSubmitUploadsMirrorsContactInfoDisclaimerConfigAdmin
 Menu


 Categories

   o Audio (96)
   o Datatype (15)
   o Demo (50)
   o Development (247)
   o Document (62)
   o Driver (19)
   o Emulation (62)
   o Game (529)
   o Graphics (224)
   o Library (22)
   o Network (62)
   o Office (21)
   o Utility (250)
   o Video (18)

Total files: 1677

Full index file
Recent index file

Part of aros exec
 Readme for:  Game » Action » hor.i386-aros.zip

Heroes of Roswell

Description: Off-beat vertical scroller.
Download: hor.i386-aros.zip       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 2Mb
Version: 0.1
Date: 19 Jan 15
Author: Patrick Avella
Submitter: cavemann
Homepage: http://games.softpedia.com/get/Freeware-Games/Heroes-Of-Rosw
Category: game/action
License: GPL
Distribute: yes
FileID: 1441
 
Snapshots:
 
Comments: 0
Snapshots: 1
Videos: 0
Downloads: 104  (Current version)
104  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 
Heroes of Roswell (HOR)

Destroy a fleet of alien invaders, blast open power ups,
and save the earth in this off beat vertical shooter. The
action takes place top down as you blast your way through
4 action packed levels of shooting mayham. Do you have what
it takes to be a Hero of Roswell?

Game Features:
	-4 Intense Levels
	-4 Unique Regular Enemies
	-4 Tough Bosses
	-Weapon and Speed Upgrades
	-3 Difficulty Levels
	-Open Source

How to Play HOR

Heroes of Roswell is a top down vertical scrolling shooter.
If you were around in the late 80s early 90s, chances are
you've played games like this in the past. You control a
ship by pressing the up down left and right arrow keys, and
fire blasters at enemy ships by pressing the left Ctrl
button. Getting hit by enemy bullets will deplete your
shields. When your shields are depleted your ship will blow
up and you will lose a life. When you've lost all of your
lives, the game is over.

Your goal in HOR is to save the earth from an alien menace
hell bent on destroying the earth. In order to aquire power
ups for your ship, you will need to destroy enemies. Once a
powerup is on screen, shoot it open to aquire it's powers.
At the end of every level is a big bad boss to destroy,
destroy this oversized enemy to move onto the next level.

Your Ship - Area 51 Air/Space Hybrid Fighter (a51asHF)

Those crafty engineers were able to take the best
technologies of both the alien race and mankind to create
the ultimate air and space fighter. These ships are capable
of incredible firepower and speed directly out of the
hanger, and have a mechanism in place for in flight
upgrades of both weapons and thrusters systems.

Enemies in HOR

Along with the 4 "regular" enemies described here, there
are 4 oversized "boss" ships to destroy.

Dumb UFO - These are the standard issue alien enemy
fighters, these ships are relatively weak and carry only a
small amount of ammo. They should make perfect targets to
up your kill count and earn more power ups.

Bird Head - Large slow ships that pack a punch, you'd do
best to stay away from these if they come out more than one
at a time. They have moderately strong shields and carry a
good deal of ammo.

Interceptor - Part of the Elite Alien Attack Fleet (EAAF
for short), these large, well shielded ships weave back
and forth while firing a heavy blaster. If you manage to
let one expend all of it's ammo, these ships become
sitting ducks.

EAAF Skel Ship - A fast, versatile attack ship making up
the majority of the EAAF. These ships not only pack a punch
with heavy blasters, but sport the strongest class of alien
shields and a moderate payload of ammo. Do not attempt an
assault on these ships without having a powered up blaster.

Power Ups in HOR

Your ship is fitted with mechanisms for in-flight upgrades
and repairs. These are the icons to look for with a
description of what they do. You lose all aquired upgrades
upon loss of a ship.

Speed Upgrade - Blasting open one of these will increase
your ships speed and ability to dodge enemy bullets. Your
speed will top off after a certain number of boosts.

Weapon Upgrade - Blasting these open improves your weapons
systems. There are 5 levels: blaster, double blaster,
heavy blaster, AA missles, AA missle+double blaster combo.

Shields Upgrade - Blasting these open will completely
restore your ship's shields system.

Extra Life - It is rumored that these rare extra life icons
will fall from the sky after large explosions.

Cheat Mode

Why would you want to cheat, doesn't that take all of the
fun out of the game? Well, there's good news for you
cheaters, upon completion of the game (on any difficulty
level) cheat mode will be enabled until the game is exited.

Is there a way to enable cheats without beating the game?
Of course, this game is open source. Up Up Down Down Left
Right Left Right was nothing. Dive right in to the source
code, change it and recompile, presto chango! Why not port
it to mac while you're there?

Source Code Notes

You are being warned once and only once, the source code
is horribley messy. I am fully aware that the source code
is a mess, therefore; comments like: "That shouldn't even
work!" or "WTF! you suck!" are not only unneeded, but
highly unwanted. I've already recieved enough negative
comments about the source code, I don't need another.
Maybe the source code to my next game will be neater, but
only the future can tell.

With that said, I am most likely the only one who can
understand how the source code works, making adding weapons
and features near impossible for even an experienced
programmer. All negative comments about the source code may
be directed at your local brick wall.

I would however, immensely enjoy it if someone could
possibley port/compile this game on other operating
systems. This *should* be a simple thing to do (the game
is written using SDL [libsdl.org]) but as previously
mentioned, the source code is sloppy and the task is not
so easy.

Special Thanks

Thank you to:
The open source community, including libsdl.org
bloodshed.net gnu.org and others. They are the
ones who made this game possible.

-"Leffe", for busting my chops about collision detection
 which ultimately led me to continue making this game.
-All the programmers on GameFAQs that have helped me when
 help was needed.
-"Uncle Senor" for not only beta testing this game, but
 keeping the hype alive long enough for me to complete it.
-Anselmo Fresquez III for offering to do the artwork for
 this game.
-All the people who nagged and nitpicked who ultimately
 led me to create a higher quality product.
-My Mother, for putting up with me locked in my room
 programming.
-God for putting me on this earth.
-People like you who played the game and took the
 time to read this.



Copyright © 2005 - 2024 The AROS Archives All Rights Reserved