(anonymous IP: 3.141.42.41,352) | ||||||||||||||
| ||||||||||||||
Audio (96) Datatype (15) Demo (50) Development (247) Document (62) Driver (19) Emulation (62) Game (529) Graphics (224) Library (22) Network (62) Office (21) Utility (250) Video (18) Total files: 1677 Full index file Recent index file Part of aros exec |
[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 1. DESCRIPTION It is a sandbox game, based on physics. The game aim is to make contact red object with green object. You can use various objects, solid, wire (rope), and bendable objects. Gravitation will help you. 2. ABSTRACT The red circle misses his green friend. And the only one who can help them to be together again is you. ^_^ With one flick of your mouse you can draw him a rope ('S' button), a metal stick ('A'), or a wire, made from some soft metal ('B'), or take them away from him, one by one ('D'). You can even stop the time ('T') and give him a break while you'll rethink your actions or draw something so complicated, that you won't be able to finish it with only one line. And when you'll think that you have to take a break yourself, you can leave this guy for a moment ('Q') and return to the boring "real" world. 3. CONTROLS The controls is still not very easy. However, to make easy the controls of such game is difficult. For painting is used mouse or analogue pointing device. First button of pointer is used for paint object. Second button is used for picking objects in edit mode or for change object type in game mode. Regarding keyboard, following list describes keys purposes, General, Q - Quit D/ESC - Delete last added object T - Time control (on/off) P - Edit mode (on/off) R - Reload level N - Go to next level M - Go to previous level K - Save level (to the default save.map) (*) E - Erase all (*) H - Do not link object mode (on/off) (*) (**) U - Brush rotation mode (on/off) Object types, A - Select regular object (solid) С - Select motionless object (*) S - Select wire object (rope) B - Select bendable object X - Select phantom object (color is selected on 1/2/3) (*) F - Select flying object (*) Object flags, 4/5 - Toggle player (red) and target (green) flags (*) L - Toggle loop flag (only for ropes) (*) G - Toggle background object flag (*) * - For the edit mode only ** - It does not mean that object does not interact with others 4. CONFIGURATION It is very primitive, there is only one file, 'caph.conf' which contains, <width> <height> <mode> Fields description, <width> - Screen width in pixels <height> - Screen height in pixels <mode> - '1' (fullscreen) or '0' (window) 5. BUILDING Make sure that you have installed following packages, libSDL libpng OpenGL (optional) If you do not want compile Caph with OpenGL comment out appropriate line in 'confg' script. After, go to the 'src' directory and perform, $ ./confg $ ./build Binary will copied to the 'bin' directory. Also you can define your compilation flags before calling 'confg' by CFLAGS environment variable, for example if you use Gentoo, $ source /etc/make.conf 6. FEEDBACK Roman Belov <amaora()users.sourceforge.net> |
Copyright © 2005 - 2024 The AROS Archives All Rights Reserved |